Liquid Multimodal Input
Expanding prompt area with a glowing drop-zone.
34 components tagged “framer-motion”.
Expanding prompt area with a glowing drop-zone.
LLM token streaming, without the snap.
A breathing voice orb. Never jittery, always organic.
A Radix dropdown that scales out from the trigger and glides between options.
A pixel-faithful Apple Dynamic Island that morphs, splits, and hosts live activities.
A card that tilts to the cursor, with real reflected glare.
A pinned cinematic section that morphs in lock-step with scroll.
Apple-style scroll-scrubbed image sequence on a canvas.
Glowing laser beams that auto-route between any two cards.
A liquid FAB whose children stretch out of it like metal.
Geometric primitives that physically morph. No glitchy paths.
A magnetic dock. Icons inflate near the cursor, push siblings aside.
A slider that snaps to detents with a literal haptic bump.
Tag input that pops in, slides out, and never snaps the layout.
A right-click menu that unfolds from the exact cursor pixel.
One angled GPU sweep across any placeholder geometry. Never one shimmer per row.
Idle → loading → success / error without ever shifting the surrounding layout.
A keyboard-first ⌘K menu with a layout-pill highlight that physically glides between rows.
Trello-grade board with pointer-physics. Cards tilt toward their throw velocity.
An onboarding card whose container physically morphs to wrap each step.
365 squares, one shared tooltip, and a cascading reveal that ripples backward from today.
Dashboard cards with a hand-rolled monotone-cubic SVG line and pointer-scrub.
A bell that physically reacts to live data. The popover unfolds from the bell itself.
Heavy, mechanical-feeling toggles with classic squash-and-stretch.
Animated 1px conic-gradient border, soft Wensity Red halo on hover, shimmer CTA.
Mechanical character cascade. Pure CSS 3D, ~80 cells at 60fps.
Lines collapse red, inject green. Prism is parsed once, never mid-flight.
CRT phosphor, scanlines, and a 240 char/sec typer that never re-renders mid-stream.
A real deck. Top card flicks off, the one underneath physically rises in real time.
Hand-rolled canvas particles. Gravity, drag, terminal velocity, fluttering ribbons.
Real refraction. `feDisplacementMap` warps the pixels behind the card.
Responsive dashboard tiles with click-to-expand focus mode. Never random.
Pure-CSS atmospheric lighting. Heavy blur, OKLCH, and a noise overlay that kills banding.
Responsive bento-style grid layout.