Split-Flap Vestaboard Display
Mechanical character cascade. Pure CSS 3D, ~80 cells at 60fps.
10 components tagged “show-off”.
Mechanical character cascade. Pure CSS 3D, ~80 cells at 60fps.
Photo-real Earth with avatar pins, atmosphere shader, and orbit controls.
Inline or toggled code diffs inside the same polished Wensity code block frame.
CRT phosphor, scanlines, and a 240 char/sec typer that never re-renders mid-stream.
A real deck. Top card flicks off, the one underneath physically rises in real time.
Hand-rolled canvas particles. Gravity, drag, terminal velocity, fluttering ribbons.
Real refraction. `feDisplacementMap` warps the pixels behind the card.
Responsive dashboard tiles with click-to-expand focus mode. Never random.
Pure-CSS atmospheric lighting. Heavy blur, OKLCH, and a noise overlay that kills banding.
Cards pin, tilt, and stack into a deck, zero scroll hijacking.