Motion

Shader-driven motion backgrounds on WebGL and Three.js, with flowing noise fields, parallax, grain, and vignette.

Which motion background should I use?

Full-bleed layers

None of them carry copy. They sit behind a headline you supply.

Animated Background With Noise Field
The calmest of the set. A slow field warps toward the pointer and drifts back, leaving anything set on top of it readable.
Animated Background With Color Bands
Whatever already sits behind it has to show through. The canvas composites transparent, and that is the real distinction rather than the look.
Animated Background With Contour Lines
There are paragraphs to read on top. Drawn in line rather than fill, so the surface stays empty enough to keep body copy legible.
Animated Background With Warp Tunnel
Speed and depth are the message. Streaks rush from a vanishing point that follows the cursor, and it is by far the most assertive here.
Animated Background With Liquid Caustics
Atmosphere is the whole job. Refracted light gathers into threads that never repeat, and it gathers harder wherever the cursor rests.